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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

5 votes
2 answers
547 views

Collapsing Verts without creating triangles

I have modeled this fork and have no idea how to finish this end. I would love to have the curvature just continue without ending where all the verts are. If I collapse the verts, I create lots of t …
Simon Julian's user avatar
7 votes

How can I cut a UV sphere in half?

Set the view to Front Orthographic (Numpad 1) Set the viewport shading mode to Wireframe (Z4) Press Tab to switch into Edit Mode Enable Vertex Selection Select one half of the sphere Remove the selec …
Simon Julian's user avatar
0 votes
1 answer
92 views

Subdivision Surface causes distortions when extruding oder joining verts

I am fairly new to this and have a question as I always get distortions as soon as I try to extrude any verts of this cylindrical shaped part of the mesh or when I try to connect Verts of this part wi …
Simon Julian's user avatar
0 votes
1 answer
43 views

Hard transitions at 90° Curvatures using Spin Tool [duplicate]

I wanted to create a simple handle using the Spin Tool and if Shade Smooth or Subdivision Surface is used, there are some hard transitions at the inside of the curvature (where many Verts are placed t …
Simon Julian's user avatar
2 votes
1 answer
124 views

separated object does not match the original object after separation

I would like to separate the back of this speaker into a separate object. The original Object has two Bevel and one Subdiv Modifyer attached but not applied But after separation the new object does n …
Simon Julian's user avatar