Can Blender modifiers be exported with the model and work in other 3D software or game engine software?
For example, I have applied the wave modifier on a plant, that automatically set up an "animation like" property of wind when "play" is pressed.
Without adding animations, but just setting up the modifier, I got the desired result. Now I would like to take that result somewhere else, say Unity3D or 3Dmax, how can I create/export a file that stores the "wave" information?
Please don't tell me to export an .mdd, because I really don't know how to use it. Tried several plugins for Unity that supposedly converts the .mdd to .fbx and it failed. 3Dmax doesn't read .mdd. Please don't refer me to a similar question asked here (the one with the image of water pouring from one place to another), I've read it all and still don't get it.
Thank you all.