/*Edited: For Blender 2.7 Users I found a detailed articel with pictures. */
I want to build an VR-Scene in Unity with a little Island and and ocean around.
For the ocean I am quite happy with the ocean modifier and made already an looping animation with the water.
But I simply cannot find a solution to export the mesh + animations to Unity. I keyframed the time and scale and found the problem, that these can't update when I apply the modifier. To my understanding blender needs to apply the modifier when exporting, so I can even get the shape of Ocean.
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I tried and failed with this explanation.
Could somebody please give me an more beginner friendly explanation?
Here is my blendfile: google drive link