I need to transfer Blender scene with cloth simulation to Maya and Houdini.
In addition to cloth simulation, I used subsurf (not applied), after cloth modifer. And if I apply the subsurf, the cloth simulation will change, while I need to export to Maya an object with exactly the same animation that I have now.
I have used this method to export .mdd: http://blenderartists.org/forum/showthread.php?387461-Bake-Cloth-to-game-engine
and I faced a few problems in the process. I used a simple plane with cloth sim to demonstrate them:
- 1) If I export .mdd of an object with a cloth simulation but WITHOUT subsurf, and then, after export, remove the cloth simulation and import .mdd - everything is OK, but the object increases in size:
After removing cloth sim and importing .mdd:
- 2) If I export .mdd of an object with a cloth simulation AND WITH subsurf (not applied), and then, after export, remove only clothsimulation and import .mdd - I get a highly distorted object. And even if, after export, I remove them both - cloth simulation and subsurf, and then import .mdd - the result is the same:
I exported as .mdd this model with cloth sim and subsurf (not applied):
This is what I get after removing cloth sim and importing .mdd:
And the same result, if i remove both, cloth sim and subsurf before importing .mdd:
- 3) And the third problem is that I can't apply subsurf to the object with the shape keys, so even if I did not have those problems, which I wrote above, I could not apply subsurf thereafter.
How can I fix these errors? I really need to export my work to Maya.
Thank you very much in advance!