I've set up a shader to render a fire/explosion looking material, which ended up quite good when rendering in the viewport. When I hit the render button it looks completely different and I am convinced it has something to do with the transparency, but I couldn't figure out what I'm doing wrong.
I've attached some screenshots to make it easier to understand what exactly is happening. Here is some additional information (if it makes any difference):
- using Blender 2.78b
- using Filmig Log Encoding Base color management
- using a hair particle system which creates multiple transparency layers
- using Cycles render engine
- rendering on GPU
Thank you for all answers in advance!