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Can you guys take a look at the blend file and help me out?The mesh doesn't follow the armature and I tried to make it work all day.

https://www.dropbox.com/s/x2jzizxan8kilbl/Boxer.blend?dl=0

Thanksenter image description here

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  • $\begingroup$ Please upload files to: blend-exchange.giantcowfilms.com Also do not remove and re-add same question. Just edit the first one (give more info, images etc.) and wait for an answer. And please strip down blend file from unnecessary meshes/textures and such. ~90Mb file is to big. $\endgroup$
    – cgslav
    Commented Jul 23, 2017 at 19:43
  • $\begingroup$ I can't the file is to big. $\endgroup$ Commented Jul 23, 2017 at 19:44
  • $\begingroup$ Remove everything beside the mesh and armature and then upload it. $\endgroup$
    – cgslav
    Commented Jul 23, 2017 at 19:47
  • $\begingroup$ That's how it is right now.I haven't done the retopology... $\endgroup$ Commented Jul 23, 2017 at 19:55
  • $\begingroup$ I can't download this file on my internet connection but besides Patdog answer did you parented Armature with the mesh? I've tested (surprisingly for the first time ever) armature with sculpted mesh and it's working, well, not ok, but it's working. $\endgroup$
    – cgslav
    Commented Jul 23, 2017 at 20:12

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Until the day arrives that we all have super computers... the meshes used for sculpting are not the ones used for animating. There are too many vertices which makes it cumbersome to rotate around, let alone animate. The automatic weights are not finding a solution - perhaps because of the high vertex count - and though you can manually add weight I don't think this is going to bring much joy.

My suggestion is to retopo a 'lighter' version which will be easier to work with.

Update: In response to Vlads comment below. The greatest concentration of verts are in the face. Selecting the face and AltP to separate it from the rest of the body. The headless body accepts the automatic bone weights and can be deformed by the armature. The obvious problem are the gaps that will form between the two objects.

It is always easier to talk after the fact but... finding a pose with a simpler mesh, earlier in the process, would have saved a lot of trouble.

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  • $\begingroup$ I just want to pose it and render it out as a image.Do you know a easier way to pose it than doing retopology and armature? $\endgroup$ Commented Jul 23, 2017 at 20:13
  • $\begingroup$ updated a suggestion above $\endgroup$
    – Patdog
    Commented Jul 23, 2017 at 20:46
  • $\begingroup$ I will try it and let you know if it worked. $\endgroup$ Commented Jul 23, 2017 at 20:50
  • $\begingroup$ Thanks man you made my day..it worked!i.sstatic.net/hR8IE.png $\endgroup$ Commented Jul 23, 2017 at 21:03

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