I've attempted to create and rig a character from Baymax today and I've run into an issue where my rig doesn't follow the bones. Attached is a complete view of all of the bones, the weight paint for that bone, a video of me moving the bone, and the Blend file. The expected outcome is that each bone should be able to move the designated part of the mesh completely and not deform or shrink. I am also intending this for use on the Roblox platform.
Thank you so much for your help!