I'm modeling a very high poly complex weapon, and I've applied an edge split modifier on it, so now most of my vertices are loose and I can't manually add bevel. I'm sure there should be another way apart from manually merging every. single. vertex.

Perhaps I can reverse the effect of the modifier somehow or at least there should be a way of merging edges.

  • go into edit mode
  • select everything by pressing A
  • press W
  • select remove doubles

Also, don't use the edge split modifier. If you want to smooth your mesh, i suggest using "auto smooth".


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