Hopefully I can upload this video to show what I mean. I add a cube, go into edit mode, extrude a bit. Use Y to split some of the mesh. Move the split part away a bit. Then move the split part back. Now I want to reconnect the split part to the main mesh.
So here I am not talking about two objects at all. It's all one object. I am not talking about separating part of the mesh to new object. I do not refer here to merging vertices either. I mean the opposite of splitting. And I do not mean joining two objects.
Maybe there is a simple way I am overlooking. Maybe Face> Intersect (Boolean)> Union? Maybe Edge Loops added in exactly the right places, then merge by distance?
Here's where I'm asking if there's an easy way to sort of "unsplit" some vertices that I had previously split (Y) from a mesh while in edit mode.
Thanks for any ideas.
Note:I could not find a way to upload a nice little video to show what I mean, so here's at least a picture.
Thanks for you ideas. In a bit more complex situation with the mesh, as this gif shows, how would one reconnect, or merge these two "unlinked" ? "islands" ? of vetices? Note that L selects linked vertices, so here I have some "unlinked" vertices. so my question is, how to get them back linked together so that L will select them all? Thanks for any other ideas to try. This is my first attempt to make and upload a gif to show what I mean.