In my project i cant use harden normals so i need this option. Adding edge loops not a problem with simple geometry but when you need to do them in dozens of complex objects its very time consuming. Is there a way to make use of bevel modifier that way? Or is there a way in blender to make it al least a bit easier? Maybe addon?
You can get a similar topology to the 3DS bevel-with-inset by using 2 consecutive Bevel modifiers.. the first set to 2 segments, an the second to 1:
Here, the default 'Superellipse' profile is used, by angle, with the 'Shape' setting in the first modifier and the 'Angle' setting in the second modifier tweaked, to catch the right edges.
Tweaking to catch different edges can change the topology:
However, this is all angle dependent, it may not suit.
Modifiers can be copied from the active to all other selected objects, from the CtrlL menu.