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3ds max has option to incet edges when you bevel them. It used to get the same effect like harden normals but with geometry. It automatically add an edge loop on every side of beveled edge. enter image description here

In my project i cant use harden normals so i need this option. Adding edge loops not a problem with simple geometry but when you need to do them in dozens of complex objects its very time consuming. Is there a way to make use of bevel modifier that way? Or is there a way in blender to make it al least a bit easier? Maybe addon?

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  • $\begingroup$ Have you tried adding a bevel modifier with the Segments set to 2? Try reducing the Amount until you get the result you need. $\endgroup$
    – John Eason
    May 17, 2022 at 18:48
  • $\begingroup$ No, it does not work that way. Segement amount does not matter. $\endgroup$
    – Psion
    May 17, 2022 at 19:17

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You can get a similar topology to the 3DS bevel-with-inset by using 2 consecutive Bevel modifiers.. the first set to 2 segments, an the second to 1:

Bevel

Here, the default 'Superellipse' profile is used, by angle, with the 'Shape' setting in the first modifier and the 'Angle' setting in the second modifier tweaked, to catch the right edges.

Tweaking to catch different edges can change the topology:

enter image description here

However, this is all angle dependent, it may not suit.

Modifiers can be copied from the active to all other selected objects, from the CtrlL menu.

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