is this happening because of the rig or something else? and how can i fix
1 Answer
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It's your Weight Painting.
Select the mesh, key Ctrl + Tab to enter Weight Painting mode, and key T to toggle open/close the Toolshelf. Go to the 3D Viewport > Toolshelf > Brush > Weight: value and enter 1. Drag the brush over the problem spots. They should change from blue to red and rejoin (jump to) the rest of the mesh (foot).
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$\begingroup$ No. You can try entering pose mode on the rig, then selecting the mesh, entering weight painting mode on it, and selecting a foot bone. With a foot bone selected, only the foot vertex group should be visible, and then you can paint. Also, if my answer helped, please consider accepting it. $\endgroup$ Commented May 30, 2016 at 19:07
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$\begingroup$ does weight paint fix problems with the head as well? because i can get my head to move, but the neck moves tho and im still messing with the foot so i'll accept if it works full for me. $\endgroup$– AshtonCommented May 30, 2016 at 19:35
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$\begingroup$ Yes, it does all rigging stuff. $\endgroup$ Commented May 30, 2016 at 19:38