1
$\begingroup$

I'm a beginner with Blender, I'm trying to use it to create some basic 3d character models for my program. I'm trying to use the plugin rigify to generate a rig to create animations for my character. I add a Human (Meta-rig) armature then scale it/move it to match my mesh. However, when I hit "generate" to create the rig, I get the following: enter image description here

As you can see, the actual generated rig is way to small and burred within the model. Why is this happening and how can I fix it?

Note: My object is at 0, 0, 0 and scaled 1, 1, 1.

$\endgroup$
  • 1
    $\begingroup$ What about the scale of your meta-rig? Try applying scale (ctrl-A scale) to meta-rig before generating the rig. $\endgroup$ – batFINGER Oct 27 '16 at 6:09
  • $\begingroup$ @batFINGER yeah it's at 1.0. When I scale it up a ton it works. I guess I figured that the rig scale was supposed to match up with my object size, but if that's normal, then I'm good. Sorry for a dumb question like that. $\endgroup$ – Ashwin Gupta Oct 27 '16 at 13:58
1
$\begingroup$

You can just scale it as you would with other objects. While in object mode, select the armature and then press S to scale it.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.