# Why does rigify generate my rig so small?

I'm a beginner with Blender, I'm trying to use it to create some basic 3d character models for my program. I'm trying to use the plugin rigify to generate a rig to create animations for my character. I add a Human (Meta-rig) armature then scale it/move it to match my mesh. However, when I hit "generate" to create the rig, I get the following:

As you can see, the actual generated rig is way to small and burred within the model. Why is this happening and how can I fix it?

Note: My object is at 0, 0, 0 and scaled 1, 1, 1.

• What about the scale of your meta-rig? Try applying scale (ctrl-A scale) to meta-rig before generating the rig. – batFINGER Oct 27 '16 at 6:09
• @batFINGER yeah it's at 1.0. When I scale it up a ton it works. I guess I figured that the rig scale was supposed to match up with my object size, but if that's normal, then I'm good. Sorry for a dumb question like that. – Ashwin Gupta Oct 27 '16 at 13:58