How can I emit objects from the center of a face, as shown?
When I try to emit from faces, they are randomly distributed. None of the settings seem to allow for a placement of one object per face, evenly spaced. This is how it looks:
As you can see, the objects are indeed spawning on the faces, but there are issues: some faces have multiple objects, others have none, and all are randomly positioned on their planes.
Emitting from vertices behaves in the desired fashion:
How can I achieve this behavior with face-centered object placement?