I'm having a problem with distributing the objects I modeled in random ways. What I was able to do successfully is emit one object per face which keeps the objects from intersecting one another like this:
But when I vary the count of each object randomly in the particle count settings the buildings repeat in a weird pattern like this
As you can see if I change the count of each object in my group it should place my objects in a random pattern. Instead it seems to place them in weird strips. How do set the particle system so can adjust the amount of each object and have them placed randomly keeping one object per face