6
$\begingroup$

How to export animated camera (and basic geometry of scene) from Blender to Nuke?

For example I want to create a ship in the ocean in Blender and to add a people to the ship , using Nuke. I definitely need to add people to the ship in Nuke, not in Blender.

How to transfer animated camera (and the scene) from Blender to Nuke ? In scene I need only basic geometry, (texture, etc. not important).


I tried to use FBX, 6.1 ascii version of the exporter (thanks to @cegaton for help), but in this case, the camera was looking in the wrong direction. In Nuke, in the camera settings I turned on "Compute rotation", then the camera began to look almost in the right direction, but still wrong.

For the test, I used a simple scene with an animated cube and animated camera. https://youtu.be/RMTmptv-Suc - VIDEO TEST (Blender and Nuke)

First Frame in Blender and Nuke: enter image description here enter image description here

$\endgroup$
1
  • $\begingroup$ So far, the only way that I found - export from Blender to Maya, and from Maya export FBX ascii to Nuke. Many thanks to Cegaton for advise to use ascii FBX. $\endgroup$
    – Rumata
    Commented May 1, 2015 at 17:27

1 Answer 1

2
$\begingroup$

Use the FBX import-export plugin. Try to export the scene as FBX 6.1 ASCII - this should work immediately. Go to File > Export > FBX.

enter image description here

Load it into Nuke via ReadGeo and Camera Nodes and plug both into a Scene Node. Don't forget to to enable compute rotation in the camera property panel.

enter image description here

$\endgroup$
11
  • 2
    $\begingroup$ Try using the 6.1 ascii version of the exporter. see blender.stackexchange.com/a/20860/1853 $\endgroup$
    – user1853
    Commented May 1, 2015 at 3:17
  • 1
    $\begingroup$ So far, the only way that I found - export from Blender to Maya, and from Maya export FBX ascii to Nuke. $\endgroup$
    – Rumata
    Commented May 1, 2015 at 17:25
  • 1
    $\begingroup$ @MaximVelichkin works fine, also camera animation, don't forget to enable compute rotation in nuke's camera panel. $\endgroup$
    – p2or
    Commented May 1, 2015 at 18:50
  • 1
    $\begingroup$ @MaximVelichkin see: i.sstatic.net/Q1GyM.png $\endgroup$
    – p2or
    Commented May 1, 2015 at 19:05
  • 1
    $\begingroup$ @poor just to have a useful answer for others down the line. Thanks! $\endgroup$
    – user1853
    Commented May 1, 2015 at 20:09

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .