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I tracked a scene in nuke and created geo for particles to interact with in blender.enter image description here But when i import the .fbx generated from the write geo node into blender, the camera is rotated the wrong way.enter image description here The translation of the camera is correct, but the direction it is facing is completley wrong. How can i fig this?

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  • $\begingroup$ You can try to export as alembic (ogawa) instead. I can't test it at the moment, however I'm sure there is an fbx import setting that works (perhaps -z y-up)... $\endgroup$ – p2or Oct 28 '16 at 17:19
  • $\begingroup$ Can anyone test out any of the tracks and see if they work in your blender? dropbox.com/sh/e6sashji7njtd69/AABl79mKcv3etkyMdR61HfJna?dl=0 I imported the pftrack into maya and it works flawlessly. So i tried exporting the track from maya and it still doesn't work in blender... $\endgroup$ – elmo274 Oct 29 '16 at 4:13
  • $\begingroup$ I wonder, if it's just a matter of wrong rotation why not use camera delta transforms to compensate, or maybe parent a second camera to that one and make it active $\endgroup$ – calambre Nov 28 '16 at 18:11
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SOLUTION: Import fbx into maya and export that scene using the DAE_fbx export. And then just import into blender using the .dae import option.

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I think the best way to do so is to change the camera's delta scale:

Import FBX (from Nuke)

import fbx

Set Camera's Delta Scale and Rotation Mode

set cameras delta scale

and here you may find my original post in blender artists:

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    $\begingroup$ Welcome to the site! We try to keep all necessary details within the answers so that if a link breaks in the future the answer is still valid. Could you edit your question and add some details to it? $\endgroup$ – VRM Aug 31 '18 at 14:18
  • $\begingroup$ yes you are right, I think it is better now with more info and details even than the original post. :) $\endgroup$ – cnisidis Aug 31 '18 at 18:50

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