I tracked a scene in nuke and created geo for particles to interact with in blender. But when i import the .fbx generated from the write geo node into blender, the camera is rotated the wrong way. The translation of the camera is correct, but the direction it is facing is completley wrong. How can i fig this?
SOLUTION: Import fbx into maya and export that scene using the DAE_fbx export. And then just import into blender using the .dae import option.
I think the best way to do so is to change the camera's delta scale:
Import FBX (from Nuke)
Set Camera's Delta Scale and Rotation Mode
and here you may find my original post in blender artists: