I have motion tracked my camera in Blender and have been trying to import it into 3d max. When I export it as an .fbx, the camera, when I import it into Max, is facing the opposite direction to what it was in the Blender scene, and the animation that was on the camera, is on the geometry. I tried to change the forward axis of the camera in the export settings but this didn't effect the direction of the camera at all when I brought it into Max.
I tried an .obj, but only the geometry imported and it was all squashed together, and the camera didn't import at all.
So then I tried to export as a .dae, but although the camera is facing the right way, the tracking is completely off and very rough and jumpy, whereas it was perfect in Blender. Can anybody help me out here?