5
$\begingroup$

I would like to light the center of a cylinder volume with a gradient light White -> Red -> Blue radially from the center to the border.

I created the cylinder normally and applied a volume material:

cylinder with volume material

Then, I created the light as a point and applied a blend texture like this:

light with texture

But I don't get the expected result (the center should be red then white) :

resulting render

The tutorial where I have seen this method is tagged as outdated.

  • Do you think it's the reason for why it doesn't work?

  • Do you know how to make a colored gradient lighting of a volume ?

I'm using blender 2.72

$\endgroup$
3
$\begingroup$

I think your problem is with the scale of the mapping for the texture. I made a test using an empty to control the mapping. Changing the scale of the empty or the size on the Mapping controls did the trick.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.