0
$\begingroup$

I am trying to render a cover of white clouds as seen from above. I am using the Principled Volume shader, using gradient and noise textures. It now looks as follows:

Volumetric cloud setup

However, the clouds are very dark (even though I set the color to white), and I don't know how to change this. I put a purple sun light with maximum strength right above, but it only colors some contours. I've also tried HDR environment maps. How can I get the clouds to be white, just like real life clouds on a sunny day?

$\endgroup$
0
$\begingroup$

After replicating your node network I found reducing the anisitropy value on the principled volume node makes the clouds whiter

| improve this answer | |
$\endgroup$
  • $\begingroup$ Thanks for the suggestion! It alleviated the problem, but didn't really solve it, as the base color still was black. $\endgroup$ – EmielBoss Aug 20 at 11:21
0
$\begingroup$

I solved the problem by scaling down my entire scene. Apparently large-scale clouds aren't rendered correctly, and in my case there was a pretty clear threshold at which it started showing its base color.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.