I am creating a nebula-like environment. This is my workflow: I create a simple mesh with displace modifier applied to it. I then create a volume empty, apply mesh to volume modifier to it using the mesh I created and then simply do volume displace with a cloud texture.
This is easy to do and not excessively demanding on computing resources. The problem I’m facing is that the clouds in the distance seem blurred / unfocused for some reason. I would like them to be sharper/crisper if that makes sense. Is there anything I could do?
No depth of field is used in the camera settings. The clouds in the scene are not made by a single mesh/volume, there are 4 of those, with practically identical settings. The UI screenshots are from the purple-ish one in the middle with torus-like shape.