3
$\begingroup$

I want to add fog to a blender scene (in Cycles), so I created a cube and applied a Volume Scatter Shader. I changed the color to white, but the cube is black now.

When I change the color to red, it's becoming blue.

How can I change the settings so Blender is rendering the color that is shown in my Volume Scatter Node?

black fog

fog has the wrong color

$\endgroup$
3
$\begingroup$

If the cube is black make sure the Anisotropic value is set to 0 (zero). To make the fog a consistent colour, add an 'Add Shader' and a 'Volume Absorption Shader' with the same colour as the Volume scatter node.

Volume Scatter Only

Volume Scatter + Absorption

$\endgroup$
  • $\begingroup$ Thanks for your quick answer, but the Anisotropic Value was already set to 0, and the Volume Absorption Shader does not work ... $\endgroup$ – guest Mar 15 '17 at 15:41
  • 1
    $\begingroup$ From the looks of your scene there doesn't seem to be a light source. Try adding a lamp or a mesh light. Also I see you're using an older version of blender. Try upgrading to the lastest one. $\endgroup$ – Mitchell Greenland Mar 15 '17 at 16:11

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.