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I want to add fog to a blender scene (in Cycles), so I created a cube and applied a Volume Scatter Shader. I changed the color to white, but the cube is black now.

When I change the color to red, it's becoming blue.

How can I change the settings so Blender is rendering the color that is shown in my Volume Scatter Node?

black fog

fog has the wrong color

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1 Answer 1

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If the cube is black make sure the Anisotropic value is set to 0 (zero). To make the fog a consistent colour, add an 'Add Shader' and a 'Volume Absorption Shader' with the same colour as the Volume scatter node.

Volume Scatter Only

Volume Scatter + Absorption

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  • $\begingroup$ Thanks for your quick answer, but the Anisotropic Value was already set to 0, and the Volume Absorption Shader does not work ... $\endgroup$
    – guest
    Mar 15, 2017 at 15:41
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    $\begingroup$ From the looks of your scene there doesn't seem to be a light source. Try adding a lamp or a mesh light. Also I see you're using an older version of blender. Try upgrading to the lastest one. $\endgroup$ Mar 15, 2017 at 16:11

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