I need help desperately.
I don't know why the part that's supposed to be transparent is coming up with these checkers, it doesn't show in the material preview only when I render.
I need help desperately.
I don't know why the part that's supposed to be transparent is coming up with these checkers, it doesn't show in the material preview only when I render.
If your image has actual alpha values, then a shader along these lines will preserve the transparency:
This is the sort of material that the Images as Planes add-on will generate automatically when you insert an image as a plane, for example. The key is that the Image Texture node has an alpha output that has to be connected to the alpha input of the Principled BSDF node.
Do be aware that sometimes when you download what seems to be an image with transparency, rather than getting the version of the file that has the transparency the downloader will sometimes substitute a gif, that has the checkered background, like this example:
This is one possible explanation for your issue; especially if you've used a material like the one I show above.
The other common explanation doesn't usually generate a regular checkered pattern, but it is z-fighting. This can happen if you have your image too close to a plane directly behind it. The solution for z-fighting would be to move your image slightly above the plane that it is fighting with.