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Feb 16, 2022 at 20:58 comment added Marty Fouts @Haru There's a limit to how close they can be because of the way Blender does z buffer calculations. I end up just experimenting to get as close as is reasonable myself.
Feb 16, 2022 at 20:56 history edited Marty Fouts CC BY-SA 4.0
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Feb 16, 2022 at 20:50 comment added user142377 my image has transparency because I removed the background in photoshop and the texture worked in maya. i gave what you said about it being too close to the other plane and you were right, that was the problem. thank you so much, is there a way for them to be close together and not have an issue? or is that something blender does not allow?
Feb 16, 2022 at 20:44 history answered Marty Fouts CC BY-SA 4.0