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how do you make clothes move along with your model? Do you rig the model first and then parent it to the body of the character then click cloth simulation? I am a little bit confused with the process. Thanks for the help.

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    $\begingroup$ If your character is rigged right, the above should work. You may need some cloth pinning. $\endgroup$
    – ruckus
    Commented Dec 27, 2014 at 15:35

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You need to setup some pinned vertices on your cloth mesh.

  1. Create vertex group with pinned vertices:

enter image description here

  1. Enable Pinned and use that vertex group:

enter image description here

  1. Done. Now your pinned verts will follow the movement of cloth object. You can parent it to bone or some other object.

enter image description here

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