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how do you make clothes move along with your model? Do you rig the model first and then parent it to the body of the character then click cloth simulation? I am a little bit confused with the process. Thanks for the help.

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    $\begingroup$ If your character is rigged right, the above should work. You may need some cloth pinning. $\endgroup$ – Scalia Dec 27 '14 at 15:35
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You need to setup some pinned vertices on your cloth mesh.

  1. Create vertex group with pinned vertices:

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  1. Enable Pinned and use that vertex group:

enter image description here

  1. Done. Now your pinned verts will follow the movement of cloth object. You can parent it to bone or some other object.

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