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enter image description hereI am getting a bit confused here with my work and need help. I've successfully rigged a full outfit clothes to my figure bone. But in addition to that, I want to attach a long ribbon band (see pic) to the figure's hand. So that when the figure is animated, the ribbon band's clothes simulation will follow the hand, but flow like a realistic band of clothes.

I am confused about how to parent the band of clothes to the hand. Any quick suggestions???

Thanks! Ribbon band parenting to figure's hand

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2 Answers 2

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To have the cloth move with the hand, you parent it to it. If the cloth will always follow the hand, then you can just select the cloth, ⇧ Shift select the armature and in pose mode select the hand bone, then ⎈ CtrlP and choose Bone. If you want to enable/disable the following then use a ChildOf constraint and animate the influence.

Once the cloth object is following the hand, you use pinning to prevent the cloth simulation causing it to fall away. In edit mode select some vertices at the top of the cloth and assign them to a vertex group and set that group in the cloth pinning option.

cloth pinning

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  • $\begingroup$ Yes, I've tried the ribbon clothes to be parented to the bone, but even with the pinning the clothes doesn't move like a clothes, but moves like a baseball bat. I've added another image showing this. Why wouldn't the clothes modifier not work here? $\endgroup$
    – Kim
    Sep 16, 2017 at 1:09
  • $\begingroup$ Sorry- i've discovered the problem. I didn't catch that the start animation frame was set to 1!!!! $\endgroup$
    – Kim
    Sep 16, 2017 at 1:15
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Apologies here- the problem was really simple. I forgot to correct the start frame of the clothes animation! :(

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