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I am currently working on a Pokemon model. Got almost all the model done but I have problems making the tail.

enter image description here

enter image description here

I want the tail based on the top image like a giant ball with fluff around like a fur ball. I found that maybe the bottom images could be a great reference to go with. Any idea on how I can reach this model? Maybe any modifier or something?

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To do what you show on your second picture you could use the Tissue addon, see here.

To do something more organic like what you show on your first picture you could use Metaballs (to increase their resolution, go into the Properties panel > Object Data > Metaball > and lower down the Resolution value):

enter image description here

When you're glad, go in the header menu > Object > Convert To > Mesh:

enter image description here

Then to reduce the amount of polygons, go into the Properties panel > Object Data > Remesh, and choose for example the Quads mode with the number of faces you want:

enter image description here

Now you have your tail object:

enter image description here

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  • $\begingroup$ Thanks! That worked with the desired result. $\endgroup$ – Ernesto Perez Jan 16 at 16:49

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