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I am currently seeking help from the blender community to model this:

enter image description here

I've tried almost every tool (including subsurf) but it doesn't look like it

Can anyone show the steps on how to model that shape? I could be grateful if someone helped me

By the way,the top and "butt" (bottom left on the "sides" image) are supposed to be a little rounded and a little low-poly like (maybe both)

It also needs to be fully 3D,not 2d or flat

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    $\begingroup$ ...which kind of object should this represent, just to understand? $\endgroup$
    – m.ardito
    Commented Nov 10, 2015 at 17:43
  • $\begingroup$ The body of a character i created $\endgroup$ Commented Nov 10, 2015 at 17:54
  • $\begingroup$ Is this just supposed to be a flat image, or some kind of boxy shape? I'd be happy to help, but I'm not 100% clear on what you're looking for. $\endgroup$
    – jemtan990
    Commented Nov 10, 2015 at 17:54
  • $\begingroup$ It is supposed to be 3d @jemtan990 $\endgroup$ Commented Nov 10, 2015 at 17:56
  • $\begingroup$ @Problematico Can you draw it in perspective? its really hard to tell what you want. $\endgroup$ Commented Nov 10, 2015 at 18:09

3 Answers 3

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There is an easy way to do this. Go to User Preferences (Ctrl+Alt+U-->Add-ons) and enable the Extra Objects add-on. enter image description here

In Object Mode press Shift+A-->Mesh-->Pipe Joints-->Pipe Elbow and play with the settings to get the desired parameters as pictured in .gif below. enter image description here

Fill the opened tips of the pipe with F key, then press Ctrl+B to bevel them. Set the desired Segments amount. Now give the object the Subsurf Modifier, select some vertices, where the pipe is bent and press Shift+E to sharpen it. enter image description here

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  • $\begingroup$ Hey bud,you almost had what i needed! sadly,i made a mistake,it is supposed to look like the image above,but because i said that the it had to be rounded on the bottom right it looked like a worm.Anyway,since your method seems useful,i will use it to make what i need $\endgroup$ Commented Nov 10, 2015 at 19:21
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You can easily do it with a curve. Press Shift+A > Curve > Circle.

In Edit Mode do something like this:

enter image description here

Then:

enter image description here

Hope that helped you!

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To create a shape like this I first extruded (E) the top and one side of the default cube, then added some loop cuts with Ctrl+R. Adding a subsurf modifier will smooth the boxy shape out.

enter image description here

You can play with the proximity cuts to adjust the smoothness of the subsurfing if you want more or less boxyness.

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