Relatively new to Blender, using version 2.69 to model a cone shaped grip of a door handle to be 3d printed later. Took a photo and measurements for reference. Scale: 1 blend unit = 1 mm.
The shape was pretty easy to model with a cone with straight extrude region on the top and bottom. Used a cylinder to cut the hole with a boolean difference.
All done in a few minutes... Only needed to do the bevel on the bottom to be finished. Hours later not done yet, because the bevel must be a non uniform bevel and mesh | edges | bevel only seem to do uniform bevels. Taking the above right ortho view, it should simplified have an offset of 0.4 on the z axis but an offset of 0.275 on the y axis.
I would like to set a different offset per local axis of an edge bevel. So in one axis 0.275 and the other 0.4.
I read that some people have this as a bug due to the fact that they scaled in object mode and did a bevel later. I would like it as a feature without the scaling in object mode.
Any ideas how to do this?
I currently did a workaround by making a profile of the grip in svg. Imported it, converted it to mesh and spin it. Still knowing how to do an non uniform bevel would be appreciated.