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the texture on my object looks great and it's exactly what I want but the problem is the top of the mesh is so stretched and I tried everything to fix it but with no luck I think the main reason why there are no vertexes on the top so how to add vertexes? enter image description hereenter image description here

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https://blend-exchange.giantcowfilms.com/b/AswVrpBm

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    $\begingroup$ Hello :). Please attach a wireframe view of the top of your mesh. There obviously are vertices, but perhaps the topology could be improved. $\endgroup$ – Jachym Michal Oct 10 '20 at 7:19
  • $\begingroup$ Related blender.stackexchange.com/questions/116925/… $\endgroup$ – batFINGER Oct 10 '20 at 8:10
  • $\begingroup$ @JachymMichal i added new pics $\endgroup$ – Light Knight Oct 10 '20 at 15:09
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What you need to do is select the top faces, select one to make it active, unwrap with the Follow Active Quads option:

enter image description here

Then move the UVs so that the bricks match each other:

enter image description here

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  • $\begingroup$ thanks for the answer but the problem is i can't even add faces on the top :( $\endgroup$ – Light Knight Oct 10 '20 at 15:05
  • $\begingroup$ why that? please share your file: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Oct 10 '20 at 15:24
  • $\begingroup$ blend-exchange.giantcowfilms.com/b/AswVrpBm $\endgroup$ – Light Knight Oct 16 '20 at 19:05
  • $\begingroup$ i made new one because the original file was like 300 MB and it took forever to upload $\endgroup$ – Light Knight Oct 16 '20 at 19:06
  • $\begingroup$ you have a solidify modifier, you need to apply it, but before that, disable it and remove the top and bottom faces of your cylinder $\endgroup$ – moonboots Oct 16 '20 at 20:46

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