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I have UV Unwrapped my rectangle looking object. Even though the UV looks fine to me, the texture gets stretched.

I tried using heavier subdivide to make each face more like a square, I tried different seam patterns but I couldn't find the solution.

I noticed that when I Scale an object, the texture gets stretched, so I created a new squared and extruded it from one side to make a rectangle instead of scaling it to the side, but still same thing happened, texture got streched.

I also tried googling this question, but couldn't find a tutorial talks about unwrapping a rectangle, this might be because it's so easy so no one creates a tutorial about this. but anyways I finally made the decision to ask myself in here.

How can I fix this?

Below you can find a screenshot of my object, seams and the UV.

enter image description here

Best regards, Amirreza

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    $\begingroup$ Did you apply your scale with Object > Apply > Scale (or CTRL A) before UV unwrapping ? The pattern in the UV editor looks like an unwrapped cube but your object has a soap bar shape $\endgroup$
    – Gorgious
    Commented May 14, 2020 at 15:11
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    $\begingroup$ @Gorgious No man I didn't, I didn't even know about that. thank you for the comment it fixed my issue :-) $\endgroup$ Commented May 14, 2020 at 15:29

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The stretching is happening because your model's polygons are rectangular, but the UVs are square. Apply Scale to the object before UV unwrapping.

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    $\begingroup$ Hi. If you need to ask a question to the OP to clarify a detail, this is best done as a comment. $\endgroup$ Commented May 14, 2020 at 15:14
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    $\begingroup$ Oh yeah that fixed the problem, Please edit your answer and add the steps of applying the scale to the object (@Gorgious comment under my question) then I'll accept your answer :) $\endgroup$ Commented May 14, 2020 at 15:28

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