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chair showing stretching in UV Checker texture

chair wire mesh showing seams

Why is my texture stretched on the front leg? I tried applying scale but no change. I wish I could supply more info but I'm not sure what would help since I'm very new at this.

(update) managed to find doubled vertices along one of the seams which cleared up some stretching. tried to minimise the amount of cuts but still have issues. adding the file, really appreciate if you have a look.

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    $\begingroup$ well answer is quite simple, your cuts are not 100% right, I cant see your whole mesh, your file would help, or at least your UV map, but what happened that bend are of that place wasn't able to unfold as squares and it stretched itself... do you have bevel on the edges? $\endgroup$
    – MikoCG
    Commented Sep 20, 2021 at 7:12
  • $\begingroup$ ok. nope no bevel nut i have a sub surf mod. $\endgroup$
    – Oscar
    Commented Sep 20, 2021 at 7:23
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    $\begingroup$ top face of that leg is part of the leg or cut with seam? $\endgroup$
    – MikoCG
    Commented Sep 20, 2021 at 7:29
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    $\begingroup$ It would help to see at least a screen shot of your UV editor window with everything in the chair selected in the edit window. Better would be if you could include your blend file: (How to add a blend file) $\endgroup$ Commented Sep 20, 2021 at 14:14
  • $\begingroup$ managed to find doubled vertices along one of the seams which cleared up some stretching. tried to minimise the amount of cuts but still have issues. adding the file, really appreciate if you have a look. $\endgroup$
    – Oscar
    Commented Sep 21, 2021 at 6:59

1 Answer 1

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Some distortions are caused by the Subdivision modifier. We can see this if we disable the Display modifier in edit mode option.

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In the Subdivision Modifier menu it helps if you change the UV Smooth type from Keep Boundaries to Keep Corners.

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You may also find that now if you UV > Unwrap the "leg" object again you will get better results if you change the Unwrap Method from Angle to Conformal.

enter image description here

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  • $\begingroup$ Awesome! thanks!! still got some stretching on the top of the leg close to back. But i think i can fix that with an extra edge loop $\endgroup$
    – Oscar
    Commented Sep 21, 2021 at 9:15
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    $\begingroup$ I have edited my answer to suggest that you also try now re-unwrapping the leg and this time change the unwrap method to Conformal. $\endgroup$ Commented Sep 21, 2021 at 9:22

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