I have UV Unwrapped my rectangle looking object. Even though the UV looks fine to me, the texture gets stretched.

I tried using heavier subdivide to make each face more like a square, I tried different seam patterns but I couldn't find the solution.

I noticed that when I Scale an object, the texture gets stretched, so I created a new squared and extruded it from one side to make a rectangle instead of scaling it to the side, but still same thing happened, texture got streched.

I also tried googling this question, but couldn't find a tutorial talks about unwrapping a rectangle, this might be because it's so easy so no one creates a tutorial about this. but anyways I finally made the decision to ask myself in here.

How can I fix this?

Below you can find a screenshot of my object, seams and the UV.

enter image description here

Best regards, Amirreza

  • 1
    $\begingroup$ Did you apply your scale with Object > Apply > Scale (or CTRL A) before UV unwrapping ? The pattern in the UV editor looks like an unwrapped cube but your object has a soap bar shape $\endgroup$
    – Gorgious
    May 14, 2020 at 15:11
  • 1
    $\begingroup$ @Gorgious No man I didn't, I didn't even know about that. thank you for the comment it fixed my issue :-) $\endgroup$ May 14, 2020 at 15:29

1 Answer 1


The stretching is happening because your model's polygons are rectangular, but the UVs are square. Apply Scale to the object before UV unwrapping.

To apply scale, select your object in Object mode, then go to Object > Apply > Scale (or CTRL + A > Scale)

  • $\begingroup$ Hi. If you need to ask a question to the OP to clarify a detail, this is best done as a comment. $\endgroup$ May 14, 2020 at 15:14
  • 1
    $\begingroup$ Oh yeah that fixed the problem, Please edit your answer and add the steps of applying the scale to the object (@Gorgious comment under my question) then I'll accept your answer :) $\endgroup$ May 14, 2020 at 15:28

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