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I'm triyng to scale a brick texture for a ceiling.

It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV and the mesh, but I can't make the bricks come up.

enter image description here

The roof texture is stretched, but the floor texture is fine.

Here is what Im triyng to achieve:

enter image description here

Here is the .blend file

Thanks

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You UV map is distorted.
Simply unwrap your roof again and it will work.

  1. Apply scale and rotation of your roof (Object > Apply > Rotation & Scale)
  2. Go UV > Smart UV Project > Conformal
  3. Use Mapping node to scale and rotate the texture

enter image description here

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  • $\begingroup$ Thanks Jachym you are the boss... Im a big noob, I hard understand how to work with the uv mapping $\endgroup$ – Pep Mar 24 at 20:14
  • $\begingroup$ Glad to be of help :). If you get stuck somewhere, feel free to ask more questions. $\endgroup$ – Jachym Michal Mar 24 at 20:24
  • $\begingroup$ wow, you are a good man, thanks a lot jachym if you come to barcelona you have a free tour $\endgroup$ – Pep Mar 24 at 20:29
  • $\begingroup$ Thanks, greetings from Prague :). $\endgroup$ – Jachym Michal Mar 24 at 20:30

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