I am modeling a cabin in blender right now and while I was in the middle of texturing, I noticed that the texture is stretched only on one specific face, so I looked into it and found out that the UV map was stretching it for some reason, But my problem is, I can't find out WHY. And more importantly, how to fix it.
I've already tried adding seams, I made sure there were no n-gons. I'm not sure what else to do to fix it.
any help is appreciated!
Here is the file for anyone who wants it: https://drive.google.com/file/d/1ZV1zwGXUIr2Z8AdgQBNfAvJRliQMHGam/view?usp=sharing
(I couldn't upload it with any of the textures because the file was too big)