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I am modeling a cabin in blender right now and while I was in the middle of texturing, I noticed that the texture is stretched only on one specific face, so I looked into it and found out that the UV map was stretching it for some reason, But my problem is, I can't find out WHY. And more importantly, how to fix it.

Here is an image of the stretched face: enter image description here

And here is an image of the stretched UV: enter image description here

I've already tried adding seams, I made sure there were no n-gons. I'm not sure what else to do to fix it.

any help is appreciated!

Here is the file for anyone who wants it: https://drive.google.com/file/d/1ZV1zwGXUIr2Z8AdgQBNfAvJRliQMHGam/view?usp=sharing

(I couldn't upload it with any of the textures because the file was too big)

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  • $\begingroup$ What projection are you using to unwrap? $\endgroup$ – Timaroberts Jan 14 at 1:35
  • $\begingroup$ just the standard UV unwrap $\endgroup$ – ETHAN DAY Jan 14 at 1:38
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Your topology is messy, when you unwrap Blender has no choice but to connect the faces, which gives stretched UVs. If we take a look at the corner we first see that the vertices are not connected, the face continues inwards:

enter image description here

Delete it, then you see that this edge floats:

enter image description here

Delete as well and cut again with the knife:

enter image description here

Now delete the face on the left and see, you have inner faces, delete them:

enter image description here

Now fill the hole:

enter image description here

Now unwrap again and your issue has disappeared:

enter image description here

There may be some other issues in your topology though, make sure that you don't have other inner faces, floating edges, etc... Another way to fix your UV problem quickly would have been to select one of the faces, then press ShiftG > Select Similar Normal to select all the faces of this wall, switch to side view and U > Project From View, but it would have left all the topology issues:

enter image description here

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  • $\begingroup$ Thanks, it worked! I had no idea the face wasn't connected to the other ones. $\endgroup$ – ETHAN DAY Jan 14 at 13:54

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