I'm not trying to transfer high-res normals to a low-res model, so I might just be doing it wrong, but what I'm trying to do is just output the normals of the sphere onto a texture that I can paint on to manually try creating some cel-shaded looking normal maps.
When selecting the sphere, the texture I want to bake onto, with the bake type set to normal, all I get is a flat blue color, and this is how it looks when I plug it into the normal channel for the shader:
What am I doing wrong here?