I have been trying to bake my high resolution model's Texture paint or Vertex paint all day today without any luck. Lastly I tried the Vertex paint, but here's what happens:
this is the high poly mesh and the Vertex paint on it
this is the low poly mesh with the baked texture:
The thing I'm trying to do is to texture or vertex paint the high res mesh and baked it onto the low poly retopologized version. Because the high resolution and difference of the two meshes I cannot UV wrap the high res model. What am I doing wrong with the Vertex paint?
Thanks in advance!