I have a high poly mesh that I'm trying to render the normals to a low poly mesh material. I'm not sure what I'm doing wrong. When I bake the high poly normals to low poly the UVs are not right. I guess the easiest way to explain is with some screen shots.
For this simple test I duplicated the low poly, added the sub div modifier, added additional edge loops to sharpen edges etc. Here's the high res model.