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I'm trying to bake a normal map from high res model onto a low res one. Normals are all okay, no modifiers, no double vertices. Result is the same when baking the map in xNormal. Result is the same when I scaled them in edit mode about 2x bigger. Changing the ray distance doesn't change anything than that the distorted part becomes green.

enter image description here

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I tried your file. The "Ray distance" is too high. With 0.01m it worked fine for me.

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    $\begingroup$ yes it works for me too $\endgroup$
    – moonboots
    May 4, 2019 at 17:56

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