I'm trying to bake a normal map from high res model onto a low res one. Normals are all okay, no modifiers, no double vertices. Result is the same when baking the map in xNormal. Result is the same when I scaled them in edit mode about 2x bigger. Changing the ray distance doesn't change anything than that the distorted part becomes green.
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$\begingroup$ could you share your file? blend-exchange.giantcowfilms.com $\endgroup$– moonbootsMay 4, 2019 at 17:23
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$\begingroup$ drive.google.com/file/d/1A0C87Pm-Pzau8YMuoi_qU40vibCMlLBc/… I'm super sorry, it was way too big even in zip form when I tried to download it there but here it is in drive. $\endgroup$– user56709May 4, 2019 at 17:45
1 Answer
I tried your file. The "Ray distance" is too high. With 0.01m it worked fine for me.
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