I'm making a Minecraft animation and the only way the render comes out with clean pixelated textures and not blurry textures is if I set the image interpolation in the shader node editor to Closest.
It seems that I have to do this for every kind of block. Is there a way I can just set closest to the default interpolation within a project (so whenever I have to append a new Minecraft object, it will have the right interpolation)?
If I can't set the interpolation to a default value, can I at least apply the Closest interpolation to everything in the scene?