I'm modeling a large set of similar objects (a deck of cards) and I'd like to have a "master" shader that takes an image input. Is there a way to create an Abstract (programming term) shader that I can instantiate in each card shader so I can adjust the look and feel of all the cards while not messing with the UV maps for my images?
Basically I'd like to replace PrincipaledBSDF
with MyCardWhichIsAPrincipaledBSDF
shader. I can copy and paste the variables to 54 objects one at a time but I'd love a better workflow in the future.