I am new to Blender and learning by making a donut with sprinkles on icing. Sprinkles are generated on icing with Particle, and colors are random thank to ColorRamp node. Then I try to merge all sprinkles with incing. I Convert the Particle Modifier, then press Ctrl+J to join all selected parts.
Problem is that I loose all random colors after it.
How to join all this parts to one object, by keeping textures that have been randomly generated ?


You can use the new "Random per Island" output from the "Geometry" node. This only works with Cycles Renderer.

enter image description here

| improve this answer | |
  • $\begingroup$ Thanks, but my attempts were unsuccessful. Do you apply these nodes on each sprinkle after Modifier is converted, or only on the template of sprinkle, before applying Modifier? $\endgroup$ – Anduriel Apr 23 at 19:04
  • $\begingroup$ You want to set only this material to the sprinkles object after joining them all with CTRL J $\endgroup$ – Gorgious Apr 24 at 6:53
  • 1
    $\begingroup$ Wow, thank you! $\endgroup$ – Anduriel Apr 24 at 8:26

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.