I am trying to create a material which uses a texture. That texture is used in a subgraph (I think the technical term in blender is NoedGroup, but Im not sure). The input for that subgraph is the texture name as a string, uv coordinates and some other stuff.
I have a osl script which loads the texture using the texture name and do all the operations needed. The problem is that the script node is not compatible with eevee.
Is there anyway to add the image texture as an input to the subgraph so I can replace the osl script with eevee compatible nodes?
I have check this other answer, but seems to be doing exactly what I currently have. Select Input Texture file name as parameter/node