I have commissioned a model that was textured using UDIM tiles, which Blender supports. However adding the image texture node and setting it UDIM tile, or dragging the image in where Blender automatically sets it to be a UDIM tile, is not importing the UDIM tiles properly. The UDIM's look to be exported correctly, with the Base Colour folder with the name and 1001, 1002, 1003, and 1004...according to the tutorials, I need only bring the first image in and Blender knows to look for the others.
This isn't happening however...only the first image seems to be affecting the material for the mesh, the other tile are not being imported. We've checked triple checked and checked again, the file protocol is right.
There must be something that we are missing...everything looks right, but except the textures...
Can anyone help?