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I'm currently following a Blender Guru tutorial for creating ropes. And in the tutorial, after adding a displacement texture, he continues to change the displacement setting under the material tab from "bump" to "true". However it seems that in Blender 2.8 this setting has been removed/relocated and I cant find it.

Researching on other websites hasn't given me the results I've been asking for. Does anybody know where this setting has been moved to? Here is a picture of my material tab from Blender 2.8:

enter image description here

Here is also how I expect it to look after I have done everything correctly:

enter image description here

And here is how it Looks now:

enter image description here

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    $\begingroup$ maybe switch from Eevee to Cycles? $\endgroup$
    – moonboots
    Commented Aug 27, 2019 at 12:08
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    $\begingroup$ Hello and welcome to BSE! Displacement works for Cycles render engine. Additionally should add a "displacement" node between the texture and the output. $\endgroup$
    – lemon
    Commented Aug 27, 2019 at 12:09
  • $\begingroup$ Thank you for pointing out my render engine issue. I changed it to Cycles now. However the main Problem still remains as adding a displacement node didnt physically change the tube as it should have given the tutorial I am watching. It still is the same low poly 8-sided tube it used to be which I want to change $\endgroup$ Commented Aug 27, 2019 at 12:43
  • $\begingroup$ Need to add subdivision (modifier, with simple option, not catmul) to make it work. You also have an experimental feature (see in Cycles panel) so that the subdiv can be dynamical. $\endgroup$
    – lemon
    Commented Aug 27, 2019 at 13:00
  • $\begingroup$ Ah thank you. With this I found the Setting. Buuuuuuuuuut, it still doesnt geometrically change the mesh… I get the Feeling that I missed something fundamental, but even after thoroughly rewatching the tutorial multiple times and applying all of the Feedback I got from here, I still cant achieve the desired result. With your reccomendations, it improved the texturing so that now the Illusion of depth actually works fine, but the mesh remains to be a smooth, yet simple tube instead of the actual rope. I will add a picture of how I expect it to be in the original post for you to see. $\endgroup$ Commented Aug 28, 2019 at 11:22

4 Answers 4

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I had a similar problem and found a solution that may help you.

  1. Navigate to the Material Properties tab.

  2. Within the Material Properties scroll down to a sub-setting titled Settings.

  3. In settings change the displacement type from Bump to Displacement and Bump.

This seems to be the Blender 2.8 equivalent of the "True" setting.

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  • $\begingroup$ Where is Displacement and bump in 2.83.2? $\endgroup$
    – Sam
    Commented Jul 11, 2020 at 14:30
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Your 3rd step is the problem: there is no displacement setting at all (see screenshot) !!!

screenshot

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Go to Scene Tab, change render engine to Cycles then Displacement in setting property appears.

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Change render engine to cycles here on the second tab from the top. enter image description here

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