I am trying to apply a static displacement map to a plane. Even though I am using the Cycles renderer, and I have configured the Principled BSDF shader to use "Displacement and Bump," I am still not seeing any variation in the plane's geometry.
- Windows 10 version 2004
- Blender 2.83.0
- Cycles Renderer
- Cycles Feature Set: Experiemental
It appears that the plane has a bump map effect, but the displacement aspect isn't working.
The plane should have both a bump map and displacement map effect, where the geometry of the plane is being modified by the black and white displacement vector that's being fed into the material output node.
Here's the wood texture I'm using
Here's a preview of the plane. It's flat, despite having the bump texture on it. The displacement isn't actually modifying the plane's geometry, like I'd expect it to.
Here's what my node editor looks like:
Here are my material settings: