I've been trying to fix this forever and I dunno what to do anymore,
I have a plane (over 100k subdivisions)
I set cycles render to experimental (every tut tells me to do so)
now I read that in order for displacement to work you have to change the displacement type in materials settings from bump to displacement and bump (thanks for the default settings which disable functionality?!). I saw that in Blender guru's tutorial.
But when I do that, the Material turns black, I can only use bump only in material settings.
BLENDER FILE: Blend file - displacement bug
All i basically want to do is to displace my ground material i downloaded from quixel megascans.
Every image I see of the quixel megascans looks photoreal, but when i export via bridge they never displace and are flat. So i always have to find a way to displace them, when i do with the displacement modifier it only displaces one the texture i load in, i want to use a bigger plane and use the texture multiple times (using blender gurus poliigon addon).
Does anybody know a good tutorial for ground material + displacement ? I am 100% sure there's gona be a silly problem anyways, so far there wasn't even one tutorial where i could just follow along without any functionality, interface, location, glitch or bug issue.. This is by far the most tiring software i learned (and still learning) hands down. But I won't give up! Sorry just had to let some steam out...
Appreciate your help!