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I've used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).

enter image description here

I am actually following a tutorial for Blender 2.79 step by step and I still get this result. The only thing I found was that the Displacement setting in the Shader tab changed from True/Bump/Both to Displacement and Bump/Displacement only/Bump Only, but it seems to be working the same way...

enter image description here

Can somebody help me, tell what I might be doing wrong?

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    $\begingroup$ I found this answer helpful on this front.. I think it all still applies in 2.8 .. $\endgroup$
    – Robin Betts
    Commented Jan 7, 2019 at 19:09

1 Answer 1

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In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").

To properly convert a scalar Displacement map, usually a greyscale image, and make it pluggable into the material's Displacement, you need to use a Displacement node:

enter image description here

The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.

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  • $\begingroup$ Awesome, thank you, that solved the problem! $\endgroup$
    – MartinK
    Commented Jan 7, 2019 at 19:25

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