I downloaded and tried this free material from Poliigon but I am unable to create it correctly.

This is the desired reflection/ result: Preview from the website

This is my node setup: Nodes

This is the current result: Result

Which nodes here are wrong? I know maybe its about the invert node but removing that gave me minimal reflection, like a diffuse material. (The Gloss map is very whitish, So I thought I'll have to invert that. I've done it before many times using different texture sources) And also, How do you use the reflection node?


1 Answer 1


You're using the normal map as if it was a displacement map. You have to put it through a normal map node first and then into the normal input of your diffuse shader. And inverting the gloss is actually right.

Refer to this: How to add a normal map texture and a diffuse texture on a model in cycles?.

  • $\begingroup$ This is probably true, but I'm also going to point out that the lighting of the posted scene is not conducive to looking like the example either. $\endgroup$
    – Kirbinator
    Sep 6, 2018 at 1:29

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