How can i make a material that looks semi-glossy, but the "glossy" accents are being generated from emissions, rather than being generated by reflections from light sources outside the object?
This is the current material. Here is the node setup:
Here i have added some highlights in Photoshop:
I want the highlights to be emissions (rather than dependent upon outside light sources), if possible! (Although it would be interesting to see how the nodes would be set up for adding an environment-dependent gloss to the emissions material.) It does not have to be true-to-life; the goal is to simply add a layer of depth/presence/interest to the material.