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This question might be rather specific, but i'm trying to replicate my laptop in a 3D render. (specifically, xiaomi notebook pro)

I cant seem to get the specky metal of the laptop. This is my current node, i thought increasing specular would give a "specular" look but didnt seem like it:

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and result, which looks rather flat without character:

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However, i was looking at more towards this result:

(a close up shot of the real metal)

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(from afar)

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My question is, what material nodes should I add to recreate this material?

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    $\begingroup$ Noise texture plugged into Roughness or Normal socket ... ? $\endgroup$ – vklidu Apr 3 at 10:49
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To get a rough surface, you can use the Bump node.

  1. Use a fine Noise Texture as a base (with UV or Object coords)
  2. Add a Bump node and use Distance value to control the intensity
  3. The Distance value is in meters. So I'd set it to around 0,0001.

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