This question might be rather specific, but i'm trying to replicate my laptop in a 3D render. (specifically, xiaomi notebook pro)
I cant seem to get the specky metal of the laptop. This is my current node, i thought increasing specular would give a "specular" look but didnt seem like it:
and result, which looks rather flat without character:
However, i was looking at more towards this result:
(a close up shot of the real metal)
(from afar)
My question is, what material nodes should I add to recreate this material?